Town: Ådehlÿ Shhhb Zoftēh

Ådehlÿ Shhhb Zoftēh

Ådehlÿ Shhhb Zoftēh
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceŸrtrewlqålÿ Kingdom
Sub ProvenceHùmgèrgi̊g County
RegionSothê-èzèthê Fields
Founded1712
Community LeaderJarl Vúoú Bë̋ 'Space Doll' Sērmpf̄y Jōkī Vú̄b Zachwafyul̄
Area4 km2 (1 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation9294 m (-12457 ft)
Average Yearly Precipitation68 cm/y (26 in/y)
Population1124
Population Density281 people per km2 (1124 people per mi2)
Town AuraNecromancy
Naming
Native nameÅdehlÿ Shhhb Zoftēh
Pronunciation/ɪ̘rtˈnɑːʤ/ /zofteˈɪ̘/
Direct Translation[girl] [subtlety]
Translation[Not Yet Translated]

Ådehlÿ Shhhb Zoftēh (/ɪ̘rtˈnɑːʤ/ /zofteˈɪ̘/ [girl] [subtlety]) is a subtropical Town located in Hùmgèrgi̊g County, Ÿrtrewlqålÿ Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Shhhb Zoftēh is derived from the Dwarven language, as Ådehlÿ Shhhb Zoftēh was founded by Glel Rebhal̄qug, who was culturaly Dwarvern.

Climate

Ådehlÿ Shhhb Zoftēh has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 18°C (64°F). Ådehlÿ Shhhb Zoftēh receives an average of 68 cm/y (26 in/y) of precipitation, most of which comes in the form of rain during the spring. Ådehlÿ Shhhb Zoftēh covers an area of nearly 4 km2 (1 mi2), and an average elevation of 9294 m (-12457 ft) above sea level.

Overview

Ådehlÿ Shhhb Zoftēh was founded durring the early 18th century in early spring of the year 1712, by Glel Rebhal̄qug. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Glel Rebhal̄qug.

Ådehlÿ Shhhb Zoftēh was built using the conventions of Dwarvern durring the early 18th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Shhhb Zoftēh is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ådehlÿ Shhhb Zoftēh is buildings are grouped arround an odd layout of spacious baked earthen streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. Ådehlÿ Shhhb Zoftēh's failry decent fortifications has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Right off the bat Ådehlÿ Shhhb Zoftēh hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.

Civic Infrastructure

Ådehlÿ Shhhb Zoftēh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Shhhb Zoftēh.

Ådehlÿ Shhhb Zoftēh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Shhhb Zoftēh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shhhb Zoftēh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Shhhb Zoftēh's public wards, blessings, and other arcane systems.

Ådehlÿ Shhhb Zoftēh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Shhhb Zoftēh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ådehlÿ Shhhb Zoftēh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Ådehlÿ Shhhb Zoftēh is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Ådehlÿ Shhhb Zoftēh's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, spring is recurring in Ådehlÿ Shhhb Zoftēh.

The Crawling Hand near Ådehlÿ Shhhb Zoftēh are known to be almost tame, such that they can be put to domestic use.

Ådehlÿ Shhhb Zoftēh's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Conjuration energies of tier 1 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4563 m2
    • Cattle and Similar Creatures: 281
    • Poultry: 3372
    • Swine: 224
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 3
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 4
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

337 of Ådehlÿ Shhhb Zoftēh's population work within a Foundational Occupation.

765 of Ådehlÿ Shhhb Zoftēh's population do not work in a formal occupation, but do contribute to the local economy. 22 (2%) are noncontributers.

Points of Interest

The center of Ådehlÿ Shhhb Zoftēh's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Ådehlÿ Shhhb Zoftēh's local festivals commemorates this miracle.

History